If I am looking back at my online gaming history, there is one thing that always pops up my mind: Regardless of the genre I played one of my biggest concerns were cheaters. I would say every one of us, who is a serious gamer, was at some point confronted with them. They are like an unavoidable barrier. Not really tangible but still present. When I created Galaxy Online, even in the early stages of development, I already knew I have to do everything human possible to avoid cheaters. The good thing in online games is that you have several possibilities to do so. While you can never trust the client you still have the upper hand on the server. So you really need to make sure that you recheck every action from every player on the server again. The server is the only part which you can trust. I think you can't put enough efforts into this.
However we all know that there exists several other types of cheating too... let's just name trading of virtual goods, botting, macroing or GM corruption etc. ! Since its often very difficult for the players to find out about its existence, we all know: As long as there are humans playing we may see those things happen. I for one just want to make clear, being a hobby developer and knowing how much work the creation of such a game is and how fast such a behavior can ruin it, I totally refrain from anything like this. And you can be sure that I will do everything possible to detect and ban such incidents from this game. So you can expect an absolute zero-tolerance regarding this subject!
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